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SMART PANTHEON
2016
All kinds of people are using their smartphones. The displays don’t show any apps – only the sensual movements of the hands. Each pair of hands plays both roles from Michelangelo’s “Creation of Adam” at the Sistine Chapel: God the father and Adam,
Sleeper
2017
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2017
The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
24hour Social
2014
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2016
24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-
CROSS AND PLANE TO SPACE
2017
CROSS AND PLANE TO SPACE 2017, stereoscopic 3D animation, HD video, 8:05, loop, color, stereo. For projection at the ceiling. The title refers to Kandinsky's book "Point and Line to Plane" - here to the historic antipodes illusionism and
VENOMENON
2015
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2018
Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
The New Dunites
2009
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2013
video
“The Ten Commandments was renowned for the massive set constructed in California's Guadalupe-Nipomo Dunes -- some pieces stood over 30 metres tall. Worried that rival film studios might use the facsimiles of an ancient palace, massive Pharaoh
Media Art in Process, VIRTUAL STATION
2005
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2005
video
Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound
Surveillance Siddhi
2014
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2014
video
Artist Statement: "Increased use of sensor technologies, big data, algorithms, surveillance, monitoring and tracking question what it means to be human in terms of privacy, individuality, authority, and the State. Using robotized voices, enhanced
Activism
2005
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2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
White Cube 0-10 Alpha in NYC
2016
Waterfall Mansion and Gallery is proud to present an exhibition on women’s empowerment, “The Need For My Care”, inspired by Maya Angelou’s “Phenomenal Woman”. In honour of International Woman’s Day, we give laud to the strengths, mystery, beauty,
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