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Virtual Concrete
1995
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1997
Virtual Concrete consists of six 3-ft slabs of concrete covered with large electrostatic (digital output) prints, along with light sensors and a computer connected to the Internet via a CU-SeeMe camera. The website www.arts.ucsb.edu/ concrete allows
Datamining Bodies in Ruhr
2000
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2001
The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
n0time
2000
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2001
Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
Poverty Island with Video Skies
1997
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1997
"Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
Time-accelerated Painting
Time-accelerated PaintingArtist: Jaron LanierComment:
The Living Web
2002
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2002
video
This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
Legal Tender
1996
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1997
Legal Tender (1996) was the first Internet telerobotic laboratory. Visitors to www.counterfeit.org were presented with a pair of US$100 bills, one real the other counterfeit. Users could perform experiments on the bills by registering with an
The Mercury Project
1994
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1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
Power and Water
1992
The installation included a custom-designed robotic painting machine, large hand-painted images, and several images painted with the robot. All images were from events surrounding the building of the Los Angeles Aqueduct between 1906-13.
Untitled (Computer Project)
1989
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1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
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