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Ballet Mori
2006
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2006
video
To commemorate the 1906 San Francisco Earthquake, Ballet Mori engaged the Earth as a living medium and a conductor for dance. In this improvisational performance, SF Ballet Principal Dancer Muriel Maffre responded to a musical composition modulated
The Tele-Actor
2001
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2001
We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
Invisible Cantilever
1996
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1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Quarxs
1989
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1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
Untitled (Computer Project)
1989
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1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
Up to 625
1997
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1997
Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she
Perceptual Arena
1993
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1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
Narrative Landscape
1985
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1995
video
In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any
Five Into One
1991
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1991
video
Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.
The Able Skin
1997
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1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
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