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  • Reality Sucks -
    A site-specific telescope that manipulates reality.
  • The society is always changing in a consequence of complex patterns of influences. The changes do not occur in a smooth flow but happens at different speeds at different times. The development of technology is given great importance in the history
  • Silence -
    From the entrance into the site, the announcement “Noise = absence of language = silence” warns us that the limits of our understanding will be scrambled and the paths followed will be flavoured with the sweet absurdity of surrealism. Then a thin
  • "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
  • VERBARIUM - video
    VERBARIUM is an interactive text-to-form editor on the Internet. At the VERBARIUM’s web site, on-line user can choose to write text messages and each of these messages functions as a genetic code to create a visual three-dimensional form. A special
  • The powerful social aspect of Sermon’s work is visualized in the site-specific installation A Body of Water (1999), created for the exhibition Connected Cities, which has an atmosphere that borders on the eerie. In a chroma-key room set up in
  • The Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe images inside a
  • Time and Time again -
    Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • pinwheels -
    The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that