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  • The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
  • The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
  • GeoSCAPE -
    GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
  • sandbox -
    driessens & verstappen sandbox, 2009 Wood, lacquer, metal, fans, sand, electronics, 245 x 122 x 176 cm Supported by: Mondriaan Foundation, Ámsterdam Acknowledgements: The Netherlands Foundation for Visual Arts, Architecture and Design,
  • ScanLink can be described as walking the web backwards. The underlying topology of connectedness, such as popularity and power distribution, is shown through a reverse traversal of links for any given web page. Using ScanLink the user can select a
  • driessens & verstappen e-volved cultures xxwide, 2008 Variable screen. Software for Mac OS X, installation with 2 projectors Supported by: Mondriaan Foundation, Ámsterdam Acknowledgements: The Netherlands Foundation for Visual Arts,
  • red fungus -
    ... Stedelijk Museum Amsterdam Red Fungus...
  • Animal Locomotion -
    In Animal Locomotion (1996-2000), which began with drawings made from Muybridge's photographs of figures in motion, the viewer interactively changes the configuration of the site through interactive image manipulation. The server keeps track of the
  • Klanica 5 - video
    ...(co-production with Amsterdam Cyber Theatre and Academica, Belgrade)
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the