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Designing Embodied Interaction:
Aesthetic
, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Lilliput 1.0
2005
-
2005
... that makes feasible the production of
wallpapers
for cell phones in the Centro Cultural...
Diver
2018
video
... simultaneous viewpoints and integrating
aesthetic
choices of the user. Various layers of...
Diver
2018
video
... simultaneous viewpoints and integrating
aesthetic
choices of the user. Various layers of...
Reflections v2
2019
-
2019
video
... v2 series is strongly tied to the
aesthetic
of Minimal Art. It reduces its abstract...
Given
2020
... provides participants with a different
aesthetic
and metaphorical environment based on...
Fruit Machine
1991
-
1991
video
... (1991) has been developed in a different
aesthetic
direction. The game as a primary...
Ripple
1995
-
1995
... an interactive shared space for creating
aesthetic
experience. (source:...
Algorithmic Visualizations
2002
... image to be processed, and explore the
aesthetic
potential of the algorithms themselves....
Installation “Faces of Smell”
2012
... smell, although someone’s face would be
pretty
easy to visualize). When we try to recall the...
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