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  • Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
  • Lilliput 1.0 -
    ... that makes feasible the production of wallpapers for cell phones in the Centro Cultural...
  • ... simultaneous viewpoints and integrating aesthetic choices of the user. Various layers of...
  • ... simultaneous viewpoints and integrating aesthetic choices of the user. Various layers of...
  • ... v2 series is strongly tied to the aesthetic of Minimal Art. It reduces its abstract...
  • Given
    ... provides participants with a different aesthetic and metaphorical environment based on...
  • ... (1991) has been developed in a different aesthetic direction. The game as a primary...
  • Ripple -
    ... an interactive shared space for creating aesthetic experience. (source:...
  • ... image to be processed, and explore the aesthetic potential of the algorithms themselves....
  • ... smell, although someone’s face would be pretty easy to visualize). When we try to recall the...