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The Waiting Room
2002
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2002
"The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
Galapagos
1997
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1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
Murmuring Fields
1997
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1999
video
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
The Lamb Lies Down on Broadway
1975
Sequences of images were created that freely interpreted the themes of Peter Gabriel's song cycle to provide a continuous visual accompaniment to the live stage performance (Genesis world tour 1975). These slides were projected onto three screens
Jules Verne
1985
A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first
Anamorphoses of Memory
1986
video
For the exhibition 'Kunst Over de Vloer' artists were invited to create works in the rooms of a private apartment building. Anamorphoses of Memory was located in a sparse and untidy student's bedroom. A monitor was placed on a mattress on the floor
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