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  • Galapagos -
    Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
  • Genetic Images -
    Genetic Images is a media installation in which visitors can interactively "evolve" abstract still images. A supercomputer generates and displays 16 images on an arc of screens. Visitors stand on sensors in front of the most aesthetically pleasing
  • OSMOSE - video
    An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
  • In Telematic Dreaming (1992) a live telematic video installation linking two sites first exhibited at the legendary Koti Exhibition in Kajaani, Finnland, a bed is the medium for high definition images: images of a partner, perhaps many thausands of
  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
  • Continuous Sound and Image Moments is a hand-drawn black-and-white animated film loop with no beginning or end. Conceived as a cinematic expansion of pictorial means, the process of making thousands of drawings (rather than any individual picture)
  • This sculpture enabled beams of light to be dynamically moved over Genesis's entire stage as well as out into the auditorium. It was constituted by six large mirrors which were all pivoted on two axes respectively and could be rotated in all
  • Points of View was a 'theatre of signs' with both stage and protagonists being provided by a three-dimensional computer graphics simulation that was video projected onto a large screen in front of a seated audience. The action of the work was