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Orpheus (Video for Ballet production)
2014
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2014
How can we see that the lively dancer on stage is on her way to be resurrected from the death? Thermography was the ideal medium for the production of Orpheus and Eurydike
Simultaneous Echos
2009
"Simultaneous Echos" is the most recent production of the series "Field-works," compositing video images and locational data captured by GPS, production was made in Londonderry, Northern Ireland, UK. The project is focused onto music production
Objects of virtual desire
2005
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2005
This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. We have collected a series of immaterial objects produced and owned by inhabitants in the
All you can see
2008
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2008
With common video formats, almost 17 million different colours can theoretically be represented on the screen today. If these are shown all at once, a condensation in pure white is generated in the digital picture production. Translated into a
Klanica 5
2007
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2010
video
(co-production with Amsterdam Cyber Theatre and Academica, Belgrade)
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
Oedipus the Code-Breaker
2011
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2014
video
(co-production with Cactusbloem, Antwerp, and PVC Theatre, Novi Sad)
BRAIN CLOUD (BY BRAIN FACTORY)
2018
video
At the same time an innovative art installation, a world premiere, and a prototype for brain design technology. Brain Cloud is part of the Brain Factory series of works helping the visitors, recently converted into “brain-workers”, to give shape to
Logo.Hallucination
2006
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2006
Artworks Logo.Hallucination November, 2006 Is the economic dynamics of the collective hallucination leading us towards a privatization of the glance? Logo.Hallucination continuously monitors the images circulating on the Internet looking
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
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