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Teacup Tools
2014
The Teacup Tools are an array of cybernetic teacups, adapting themselves to the realm of climate related sciences.They appear as a multifunctional tool for the investigation of tiny micro clouds above tea, for communication and for tea drinking.
Smart Tools
2001
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2001
The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
Pixelroller
2005
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2010
PIXELROLLER VARIOUS PROTOTYPES 2005-2010 PixelRollers do exactly what their name suggests. They are performance tools for rapidly applying any pixel based graphics (user-generated content from the internet, your phone, a dedicated camera, etc)
Blank Chance
2012
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2012
How do we make decisions? Decisions can be reached applying various methods – intuition or reason. Sometimes, using divination methods or certain tools to find out what might be best supports the process. Whether shaking fortune sticks, reading the
Azimuth 77
2006
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2006
video
Sebastián Sánchez Zelada and Marcello Mercado Azimuth 77, 2006, Performance, 21 min. 26 sec., stereo 4:3 colour http://vimeo.com/59615529 This video is about a serie of performances that relates specific points in the tracking of Iridium-mobile
TechnoSphere
1995
"TechnoSphere is a 3D model world inhabited by artificial lifeforms created by WWW users. There are thousands of creatures in the world all competing to survive. They eat, fight, mate and create offspring which evolve and adapt to their environment.
CityCluster Project
2002
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2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
SphèrAléas
2004
video
SphèrAléas Tridimensional interactive / sound / image installation SphèrAléas is made of a half-spherical structure and of an evolutionary device wich makes man, image and sound interact thanks to digital tools. SphèrAléas is ideal for collective
Nature
2007
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2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
Memopol-II
2011
Memopol-2 is a social machine that maps the visitor’s information field. When an identification document such as a national ID card or a passport is inserted into it, the machine starts collecting information about the visitor from (inter)national
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