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  • Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
  • ... display transmitting simultaneous viewpoints and integrating aesthetic choices of the user. Various layers of meaning created...
  • ... display transmitting simultaneous viewpoints and integrating aesthetic choices of the user. Various layers of meaning created...
  • ...formal visual aspect of the Reflections v2 series is strongly tied to the aesthetic of Minimal Art. It reduces its abstract vocabulary to visual...
  • Given
    ... chapter within Given provides participants with a different aesthetic and metaphorical environment based on ancient substance...
  • ... similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity...
  • Ripple -
    ... of the Internet as an interactive shared space for creating aesthetic experience. (source:...
  • ... leave out the referent image to be processed, and explore the aesthetic potential of the algorithms themselves. One can consider...
  • ... mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company,...
  • ... life-like, live in these worlds. Artificial life becomes an aesthetic metaphor in this installation.