Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
(current)
2
3
4
5
(more)
10
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Logo
.Hallucination
2006
-
2006
...Artworks
Logo
.Hallucination November, 2006 Is the economic dynamics of the collective... is detected. The software based on
neu
ral network image recognition was exhibited at...
Anamorphic Kinetic
2011
... of an anamorphic distortion of their
logo
. The
logo
had been designed by anton...
ZKM Aussenkennung
1997
video
... alphanumeric LED display presents the ZKM
logo
, as well as other information. 5. The ZKM’s...
Digital Landfill
1998
-
1998
... texts odr icons appear (for example:
logo
of Yahoo!, Hompepage of the CIA...) (source:...
artTrap
2000
-
2000
... company or sponsor can pay to have their
logo
or name projected on the wall. The size and...
Exchange Fields
2000
-
2000
video
... to that object. This suggestion was non-
logo
-centric. It was embodied in the form of the...
Virtual Balance
1994
-
1994
video
... at CeBit '96 in Hanover, Germany,
neu
rologist Hinderk Emrich found himself dancing...
Memory Theatre VR
1997
-
1997
video
... DRAWINGS OF CHILDREN (from the Kinderhaus
Neu
rot) AGNES HEGEDUS FRUIT MACHINE / HANDSIGHT...
Virtual Orchestra
1997
-
1997
... agents for players' behavior,
neu
ral networks for response to the conductor,...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... to the viewfinder. The picture
neu
tralizes the content. Media bring everything...
1
(current)
2
3
4
5
(more)
10