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[FRAY] PerformanceInsideOut
2006
-
2006
PerformanceInsideOut was a 3hour non-stop physical and virtual performance event with 9 live and beyond performances. Remix, new media, nodes, antiestablishment, micro, underground, multi, rhizomes are some of the themes explored in this event. The
Where are you from?_Stories
2002
-
2009
video
... in that I used the online environment to archive and broadc
ast
tri-lingual videotaped narratives. This online environment is a...
Wheels
2013
video
... of circles in the background, like a giant clockwork or
ast
ronomical system, determines the movement of the human bodies in...
We are Stardust
2003
-
2009
video
... The 'Observations image' positions all the sightings at their
ast
ronomical coordinates over a map of the universe. To cycle through...
warden sprites raum3, 2009-2010
2009
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2010
warden sprites raum3, 2009-2010 Series of photos, an elf-receiver, 1 Mac mini with net-access, 1 ISOPHONE PLS 320 / 400, 1 radial high tone beamer with control unit developed by N-solab, 1 UV 350nm Spot with control unit developed by N-solab,
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
transferring, storing, sharing, and hybriding: Text_version
2011
-
2016
video
transferring, storing, sharing, and hybriding: Text_version, 2011 The digital-information-storage inheritance of generations and nations: I have considered all the possible scenarios of events as large databases and reality as a process of
transferring, storing, sharing and hybriding: The perfect humus
2010
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2010
video
Marcello Mercado transferring, storing, sharing and hybriding: The perfect humus, 2010 Hybrid-DNA-Performance-Bio-installation, 16'23", stereo 4:3 color http://vimeo.com/37691031 Information culled from digital archives, the human genome, satellite
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Tillie/CybeRoberta
1997
THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
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