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  • ..."The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"Artist: Gabriela Aceves SepúlvedaComment:
  • 05 March/10:43 pm -
    ... physical setting represents the personal space - and at the same time the miniature dimensions recall the Internet as the virtual home to model a second self. But the disturbing visuals inside the house are contradicting the neat and playful scenery. They...
  • 1,4..19 -
    ... ones remain unrealized. However, we see not only its actual route, but also all of its unrealized options in the form of virtual mice on the screen projection. The virtual mice behave independently and unpredictably. At each junction, the mouse...
  • 14#BIS -
    ... and the possibility of geodesic coordinates create a co-located event for human body. What is vision now? What is real and virtual world? We propose the biocybrid condition of human existence, being co-located in the continuum zone between body and flesh...
  • 4 Space -
    ... parts, each controlled by one of the joysticks. Like a three dimensional puzzle, these parts are moved about in the virtual image space creating an almost infinite variety of configurations. The three parts are uniformly grey - when they are...
  • A 442 Hz. - video
    ... into an array of sound deliberations. Since the 2011 Egyptian revolution the interrelation of art in public, primarily in virtual spaces, and politics has created a new paradigm of digitally enhanced artistic agencies. Media technologies, mobile media in...
  • ... an atmosphere that borders on the eerie. In a chroma-key room set up in Duisburg’s Wilhelm Lehmbruck Museum, visitors mingle virtually with visitors to the second location of the installation: a miners’ changing room, the “Waschkaue,” at a disused mine in...
  • ... make a gesure of moving a gyroscope sensor forward in front of a big disk, it starts rotating and he/she can enjoy virtual scratch. At the same time, the thirmography measures the temperature of the participant and. analyze his/her mental state;...
  • ... computers and projected onto onstage screens. The majority of the scenery was generated in real-time through the use of virtual reality technologies. Projecting the scenery in stereoscopic 3D and outfitting the audience with 3Dglasses created the...
  • ... all six cloud-monitoring satellites that are currently overseen by NASA and the European Space Agency was transformed into a virtual 3-D computer model, which was ‘3-D drawn’, or rather, laser melted, at the Digital Manufacturing Centre at the UCL Bartlett...