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Thanks Tails
1996
"Thanks Tails" are tails for cars.
An organ which express appreciation. To make it easier to understand, it is not expressed by language but by the gesture of tails of dogs. I consider this as an art work only when this is manufactured. This...
AirBoard
1997
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2001
a board ride on the air
Air Board is a sculptured board with jet engine and made for the purpose of hovering in the air.
It is loaded with small turbojet engine and allows one person to stand on and hovers a few centimeters high above the ground...
Seeing You In My Dreams
2000
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2000
The society is always changing in a consequence of complex patterns of influences. The changes do not occur in a smooth flow but happens at different speeds at different times. The development of technology is given great importance in the history...
The Waiting Room
1998
Interactive digital video projection environment 12 x 12 x 6 metres
2 large scale video projections, colour, multi-channel interactive sound
In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound)
Produced by Victoria Preston...
Sphere
1998
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1998
SphereArtist: David LinkComment:
Epicene
1999
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1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
Unconscious Environment
1999
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1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the...
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres
4 large scale video projections, colour, multi-channel interactive sound
In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound)
Produced by Film and...
The Library
1999
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2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators...
The Meadow
1996
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1996
THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new mythologies and realities...
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