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  • Plasm: A Fish Sample -
    The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table, potted...
  • Recollections I-IV -
    Recollections IV is an interactive video installation that invites the participant to move in front of a large video projection screen. As the person moves, his or her image is recorded by a video camera and passed on to a computer with special image...
  • Sym-Ulations -
    Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces.

    User Interaction:
    The user holds a "Setup" button and sees a mirror image of his face on...
  • The Edison Effect -
    The Edison EffectArtist: Paul DeMarinisComment:
  • Fireflies Alight on the Abacus of Al-FarabiArtist: Paul DeMarinisComment:
  • Music Room / Faultless JammingArtist: Paul DeMarinisComment:
  • Pathway 1

    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements.

    In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an...
  • Reflexions - video
    His first interactive sound installation. Construction of some very bulky 8 x 8 pixel video cameras, connected then to a wire-wrapped card in the Apple ][ which digitized the images, and wrote a program for the Apple ][ which controlled a Korg MS-20...
  • Body Language -
    Body Language represents the second generation of interactive sound installations Rokeby created. The installation used three hand-built low-resolution (8x8 pixels) video cameras (see image above) to observe a 5 metre by 5 metre space. The images...
  • Very Nervous System -
    Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements...