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  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly...
  • Untitled
    On a square lattice at least one coordinate of an equilateral triangle must be irrational. An irrational number has no finite numerical representation. An equilateral triangle represented on a computer is inherently imprecise.
  • Species LifeArtist: Nell TenhaafComment:
  • Environmental Media Studies explored new ways of representing landscape and place.

    Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston...
  • Talking Head Projection was an experiment in enhanced tele-presence. The idea was an extension of the popular head projection in Disneys Haunted Mansion, where the moving image of a woman is projected on a face-shaped screen, resulting in true 3D...
  • Eduardo Kac pioneered telepresence art in 1986, when he created his first wireless robot, a remote-controlled anthropomorphic figure through which human participants could engage in conversation. In 1989 Kac developed with Ed Bennett the telerobot...
  • Particle Dreams -
    This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a...
  • La Plissure du Texte -
    La Plissure du TexteArtist: Roy AscottComment:
  • Aspects of Gaia -
    The installation is a 2-level
    schematization of this telematic Gaia. One level is presented
    in tents, with computer graphic images contributed by networkers
    around the world, and which can be further manipulated by
    participants in the tents....
  • Planetary Network -
    The «daily news» was the theme of this project in which more than 100 artists on three continents participated. The artists worked with computers, video text, slow-scan-TV, and telefax. The live activities in Venice lasted a period of 14 days,...