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  • Balance (Computer Mobiles - Human Motions)Artist: Tamas WaliczkyComment:
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make use...
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of...
  • BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a...
  • Hewlett-Packard Pool OfficeArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
  • It records choreographies of moving bodies in real space, generating drawings on the electronic screen by different groupings of moving figures. The scenes are recorded by cameras in shots from above and at a distance, transforming the moving bodies...
  • Statement of the artist Peter Weibel: "I am holding a speech about the end of time. At the same time blood runs out of my arm into a glas canvas, which covers the whole tv-screen ( the camera is located behind the glas canvas and remains static)....
  • In 1977 Marga Adama, John Munsey and Jeffrey Shaw established Javaphile Productions. Other artists then joined the core members in the group’s various works. Its main activity was the creation of ritual performances that had a strong affinity with...
  • There are two structural iterations of this anamorphic sculpture, which present the form of a typical architect’s adjustable drawing table. One is situated in a park and has four independent wooden elements, which only from one particular point of...
  • This was a performance installation at De Lantaren theatre in Rotterdam. When entering the theatre, members of the audience looked through an augmented-reality projection console, where they saw an animated computer-generated image of a swing that...