Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
(selected)
Feature
All Categories
1
…
(more)
1
(current)
2
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Atom
, Bit, Coin, Transactional Art Between Sublimation and Reification
2019
...Event:
Atom
, Bit, Coin, Transactional Art Between Sublimation and...
Atom
, Bit, Coin, Transactional Art Between Sublimation and Reification
2019
...Event:
Atom
, Bit, Coin, Transactional Art Between Sublimation and...
Biennial of the Moving Image´90 / Bienal de la Imagen en Movimiento´90
1990
-
1990
... Dufour, Geoff Dunlop,
Atom
Egoyan, Bruce Elder, Paula...
nano
2003
-
2004
... greater understanding of
how
art, science, culture, and... merges the arts and the
atom
by presenting the world of... to be publis
hed
in 2004 by Intellect Press....
FILE - Electronic Language International Festival 2004
2004
-
2004
... Christian Schoch will be s
how
ing a digital miniskirt – a... A model will parade
wear
ing a digital miniskirt...
Rewind to the future
1999
-
2000
... Bill Viola, Gillian
Wear
ing mit weiteren...
Het Postmoderne aan kinderen verklaard
1989
-
1989
... Museum van
Hed
endaagse KunstComment:
Future Cinema
2002
... discoverable periphery.
How
exactly to achieve this is a... both young and establis
hed
international artists working...
N-Polytope Vitra Version at Buckminster Fuller / T.C.
How
ard dome
2014
... Fuller / T.C.
How
ard domeInstitution: Vitra...
user_mode = emotion + intuition in art + design
2003
... practices. It examines
how
creative practitioners engage... games, performance,
wear
able technology,...
1
…
(more)
1
(current)
2