Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
(selected)
Feature
All Categories
1
…
(more)
6
7
8
9
(current)
10
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Home Transnfer
2002
-
2004
... to feel well and feel in place
today
. The Parasite section...
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
-
2018
... monitoring of operations, video
games
, trauma therapy, and the...
The Unframed World
2017
-
2017
... on states of being in the world
today
. The works addresses architecture...
RESET III and VIRTUAL REALITY
2017
-
2017
... a new phase with the advent of
today
’s virtual reality technology. A...
Cylinder & Bots
2019
-
2019
... landscapes and still lifes,
today
, those very shapes are basic...
Artificial Paradise?Immersion in Space and Time
2018
-
2018
... are crucial for young artists
today
, in order to deal with immersion?...
William Kentridge
2001
-
2001
... in 1955 and continues to live
today
. There were many reasons for this...
2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art for Monika Fleischmann
2018
-
2018
... "responsive workbench," which
today
, along with the immersive virtual...
William Kentridge: Black Box / Chambre Noire
2005
-
2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
Future Cinema
2002
... the technologies of computer
games
and the Internet point to a...
1
…
(more)
6
7
8
9
(current)
10