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  • ...2016 ZKM | Center for Art & Media, Karlsruhe: Liquid Views - the virtual mirror of Narcissus. in: Digital Water Games until Sept 4, 2016
  • ...he University of Tampa presents a biennial invitational exhibition of computer animations, digital video, interactive digital work, and virtual spaces from around the world. Some significant computer artists will offer lectures and presentations. All exhibitions and...
  • ... of imagination, is a concern that can be traced far back in art history. Currently, it is mainly the latest technologies of virtual reality that provide access to alternative realities. However, which aspects are crucial for young artists today, in order to...
  • Substance -
    ... The exhibit focuses on two works that stimulate participation and response in the fluid, dreamy interface between the virtual and physical. The Mnemonic Body, by Alan Dunning and Paul Woodrow, is a collaborative, immersive, virtual and augmented...
  • ...First Virtual Sudio Live Broadcat of ZKM International Award for Video Art Oct 20 1995
  • ... Here, place is understood in literal terms: landscape/nature/urban/rural and also in broader terms: interior/house/virtual/body. What is it about these kinds of places that makes us want to remember things and, moreover, how can such places give...
  • ... within the interdisciplinary and intercultural contexts of the histories of art. Banff New Media Institute, the Database for Virtual Art, Leonardo/ISAST and UNESCO DigiArts are collaborating to produce the first international art history conference covering...
  • medi@terra 2006 -
    ... it never was just that. Videogames express and reflect today’s world – they are a part of it. The boundaries between the virtual and the real world seem to intertwine, as the virtual spaces become the new public spaces. New identities appear, new roles are...
  • ... it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an...
  • BEAP 2002: PREMISE -
    ... effecting consciousness. These effects are further confronted through the external input of computer generated and augmented virtual realities. We find ourselves as the centre of this point of convergence, our senses become the portals, our skin becomes the...