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TANGENT_FEAR: Inviting Horror
2006
... Fear is externalized, and placed into our perception of
reality
; haunting specters such as 'stalkers' and...
2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art for Monika Fleischmann
2018
-
2018
... workbench," which today, along with the immersive virtual
reality
environment CAVE (Cave Automatic Virtual Environment), is...
Substance
2002
-
2002
... Woodrow, is a collaborative, immersive, virtual and augmented
reality
work that examines the idea of the world as a construct...
medi@terra 2006
2006
-
2006
... a platform with numerous applications in different areas of
reality
: Within the last years the game industry has outsold cinema...
Border Control: Traversing Horizons in Media Practice
2019
-
2019
... Even while lines drawn have important consequences for lived
reality
, the winds, currents, and natural energies of the Earth deny...
SCREEN—SPACE
2024
-
2024
... areas of life that confront us with an altered and expanded
reality
. The boundaries between physical and virtual space are...
nano
2003
-
2004
... nano also has a strong studio component, including a virtual
reality
drawing tool developed by Caltech. LACMALab's director,...
Haunted Media
2004
-
2004
... to create an ‘uncanny interactive zone’ between screen and
reality
, in which the supernatural could reside. At our current point in...
“ 2020 “Revelation of Eve Clone”: Lin Pey-Chwen +Digital Art Lab, Tainan Art Museum, Tainan, Taiwan
2020
-
2020
... organism, a hybrid of machine and organism, a creature of social
reality
as well as a creature of fiction.” The “Revelation of Eve...
William Kentridge
2001
-
2001
... fostered by South African military propaganda with the stark
reality
of human heads tossed inside a ladder-shaped box. The...
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