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  • BEAP 2002: PREMISE -
    ... through the external input of computer generated and augmented virtual realities. We find ourselves as the centre of this...
  • The Unframed World -
    ...In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real...
  • ... from internet-connected computers anywhere in the world, was augmented by “real-life access nodes” in 14 locations around the world.
  • ...The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our...
  • Cáceres Abierto 2017 -
    ... and the environment, and reflect critically on everyday reality while promoting citizen interaction and participation.
  • ... and theorist exploring how media shape our perception of reality as well as the borders between the digital and the material....
  • ... of Art, Science and Technology. The design of a Mixed Reality Architecture, which connects processes in virtual space to the...
  • ... Currently, it is mainly the latest technologies of virtual reality that provide access to alternative realities. However, which...
  • ...Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human"...
  • [in time time] -
    ... related concerns: adult/child interactions, consciousness and reality, time and memory, and the relationship of sender and receiver...