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  • In 1996, the festival was still held in September, unlike later, when it was traditionally held in spring. This year, the film programme was put together in cooperation with the Swiss Film, Video and Multimedia Festival VIPER. It presented
  • The Golden Seed shown under its original name "Das Goldene Ei" as part of the 10th anniversary of the "\\internationalen\medien\kunst\preis" ("\\international\media\art\prize") at the ZKM Karlsruhe
  • "The Golden Seed" nominated for the Deutsche Videokunstpreis (German Video Art Prize) under its original name "Das Goldene Ei" ("The Golden Egg"). Premiered on German TV station SUEDWEST 3 as one of the best finalists.
  • For the 10th anniversary, almost 1000 entries were submitted to the organising team for the various sections of the festival. In addition to Great Britain and the USA, numerous contributions were sent from New Zealand, Japan, Romania and Brazil.
  • EMAF 1998 addressed the structures of a mediatised society shaped by the simultaneousness of different systems. In everyday life, too, we are surrounded by perception situations taking place in parallel, explained the American Pat O’Neill, to whom
  • This year, EMAF’s congress – under the motto "European Digital Visions" – focused on the cultural self-image of our mediatised society including the i2tv live Demonstrator session with six on-line participants, on-site audience and the on-site
  • EMAF 2001 offered an examination of the present, increasingly dominated by information and media technologies that varied between play and reflexion. During the festival both the virtually endless possibilities of new aesthetic styles of composition
  • Invitational screening of my video "The Golden Seed." Butoh performance by Kazuo Ohno. Photographs of Butoh by Nourit Masson-Sekine.
  • Event: Abu Dhabi is Love ForeverInstitution: Postmaster's GalleryComment:
  • Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some