Archive Search

  • ...We come across irony all the time in everyday communication: in photos, caricatures, texts and conversations. Witty, critical or ironic comments are transformed into questioning works and words using the devices of under- and over-exaggeration, shifting meanings or...
  • Home Transnfer -
    ... what it means to feel well and feel in place today. The Parasite section investigates the parasite's relation to media and communication systems, the relationship of parasite to host, or giver to taker in a system of exchange. This section is modeled after...
  • ...Blur of the Otherworldly presents 25 contemporary artists whose work employs modern communication technologies (photography, film, video, radio, internet, computers) to explore culturally inbred questions / superstitions concerning parallel worlds to our own. Whether...
  • ... field for over eleven years. ISEA2000 benefits from the patronage of Madame Catherine Tasca, French Minister of Culture and Communication and is sponsored by La Mission Paris 2000, La Mission pour la Célébration de l'An 2000 and the Council of Europe and...
  • "TIMEBASE | Time-Based Media in Contemporary Art" exhibition at New Budapest Gallery, Hungary 5 December 2015 – 20 March 2016 Opening: 4 December 2015 (Friday) 7 pm to 9:30 pm Curator of the exhibition: Miklós PETERNÁK Exhibiting artists: Anna
  • ... art's present state. On one hand it seems appealed by fast development of cognitive horisons and expression of new communication spaces, and on the other hand is closely tied to SCREENS (computer, television, projection ones), which presence is...
  • ... businesses, media and the general public, within Europe and beyond, can interact through the development of a new cultural communication format in the public space.
  • ... architecture, interactive film, art installation, responsive environments, computer games, performance, wearable technology, communication and experience design. It includes: Sara Diamond (Banff Centre for the Arts, Canada), David Ross (former Director of...
  • medi@terra 2006 -
    ... companies develop their products according to videogame’s specifications and requirements. The MMORPGs are a basic field of communication and action for many users daily and a main centre of attraction for internet café’s all over the world. At the same time,...
  • ... perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an interplay of technological, social, and artistic...