Archive Search

  • Haunted Media -
    Artists: Susan Hiller, Thomson & Craighead, Susan Collins, Scanner, S Mark Gubb, Lindsay Seers, Patrick Ward. An exhibition of electronic media artworks examining the association of new media with supernatural phenomena. From the use of photography,
  • n an information-based age, the ability to search and organize information amounts to power. Search engines shape knowledge, modulate web traffic, and contribute to the creation of new semantics and meanings. Currently, Google's influence is
  • Online event hosted between the Goethe-Institut Boston and Lothringer13/programangels Munich.
  • FutureEverything at Media Festival Arts FutureEverything is presenting a Lounge, Panel, Artwork and Online Forum at Media Festival Arts, 8-10 September, Roundhouse London. The FutureEverything Online Forum is live from 2nd September (12 noon) and
  • FUTURE CINEMA The Cinematic Imaginary after Film Curated by Jeffrey Shaw and Peter Weibel 16 November 2002 - 30 March 2003 ZKM Karlsruhe | atria 8 & 9, Media Theater [Admission :: EUR 5,10/3,10] Press conference : 14. November, 11am,
  • The exhibition features spatial and site-specific works from the series 'Form.Code.Maps', which translate areas of experience such as landscape, body, space, atmosphere into fluctuating computer-generated 3-D lenticular images. Introduction:
  • ISEA 2020 Montreal - International Symposium on Electronic Art - Montreal (Canada) - Keynote Online
  • Event: First of Four (annual Art events) streamed on Zoom; produced by ACM SIGGRAPH Los Angeles and the EZTV Online Museum, co-hosted by the 18th Street Art Center, Santa Monica, CA.Institution: ACM SIGGRAPH Los AngelesComment:
  • About 350 artists of over 30 different nationalities are taking part in this 5th edition of the FILE, with solo or collective works in the fields of net art, web art, interactive animation, hypertext, interactive web film, interactive movie,
  • In the FILE 2002 - electronic language international festival are exposed hundreds of interactive works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you