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Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
-
2011
... spectators reflect on these concepts through the presentation of works by recognised artists from the international scene.
Interactive
installations, mainly, that involve spectators in what is active participation with the work, which never ceases to be a...
FILE - Electronic Language International Festival 2002
2002
-
2002
...In the FILE 2002 - electronic language international festival are exposed hundreds of
interactive
works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you can click at "FILE...
FILE - Electronic Language International Festival 2004
2004
-
2004
... are taking part in this 5th edition of the FILE, with solo or collective works in the fields of net art, web art,
interactive
animation, hypertext,
interactive
web film,
interactive
movie, panoramas, VRML, games, software art, generative art,...
Frieder Nake "Die präzisen Vergnügen"
2005
-
2005
... January 2005. Slightly expanded and updated for Karlsruhe, it traces the development from paper images to video images and
interactive
images. (Content: zkm.de)
Future Cinema
2002
... and on-line configurations. Another central focus will be on works that explore creative approaches to the design of
interactive
non-linear narrative content. Besides the installation works, the ZKM will use its Media Theater to present a number...
Golden Nica for
Interactive
Art of Prix Ars Electronica
1992
Home of the Brain
Haunted Media
2004
-
2004
... have done more recently – creating a space for disembodied communication. TV & video similarly were seen to create an ‘uncanny
interactive
zone’ between screen and reality, in which the supernatural could reside. At our current point in time, when analogue media...
Homo Ludens Ludens
2008
... GAMEWORLD and PLAYWARE, that reflected respectively on the different playful and social sides of gaming creativity and
interactive
art, HOMO LUDENS LUDENS now sets the setting that embraces these data and looks into the notion of play in a wider...
Humanisation et naturalisation des technologies : de l’interactivité aux systèmes enactifs-affectifs
2022
-
2022
... linked to the effects of technologies on our lives and causes an anthropological revolution through the presence of
interactive
systems that modify our perception of the world. In the last twenty years, daily life is moving more and more towards...
Interactive
and VR creations
2000
...Event:
Interactive
and VR creationsInstitution: World@rt, VRCenter NordComment:
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