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  • Event: The OCT Art and Design Gallery - Shenzhen (China) / "Augmented senses" / Curator : Yan Xiaodong, Charles CarcopinoInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • Event: Musée départemental de Préhistoire d'Ile-de-France - Nemours (France) / "Scenocosme : Alchimie des sens"Institution: Ars Electronica Linz GmbH & Co KGComment:
  • Event: Musée départemental de Préhistoire d'Ile-de-France - Nemours (France) / "Scenocosme : Alchimie des sens"Institution: Ars Electronica Linz GmbH & Co KGComment:
  • This SIGGRAPH SPARKS session will focus on seminal works created by pioneering digital artists from the 1960s to the year 2000, that helped define a new genre.
  • Banz & Bowinkel, Ivana Bašić, Paul Chan, Frauke Dannert, Harun Farocki, Olga Fedorova, Johann Kniep, Marc Lee, Manuel Roßner, Gerriet K. Sharma, Jakob Kudsk Steensen, Addie Wagenknecht In autumn 2018, the Künstlerhaus, Halle für Kunst & Medien will
  • Puppet and Gravity -
    Tamas Waliczky exhibits 7 new animations and 11 prints. Curator: Anna Szepesi Opening Speech: Zsuzsanna Szegedy-Maszak Opening: 7 December 2023, 18:00 Guided tour by Tamas Waliczky: 12 December 2023, 18:00 8 December 2023 - 3 February 2024
  • The Unframed World -
    In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
  • Unreal -
    The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
  • BIOS -
    Roehrs & Boetsch is pleased to present Banz & Bowinkel’s first solo exhibition ‘BIOS’ at the gallery. ‘BIOS’ stands for Basic Input/Output System, which is the first program a computer’s microprocessor uses to get the computer system started after
  • With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the