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PLAY(S)-International Digital and Multimedia Arts Exhibition
2006
Event: PLAY(S)-International Digital and Multimedia Arts ExhibitionInstitution: CICDAF-China Animation and Digital art FestivalComment:
Immaterial / Re-material: A Brief History of Computing Art
2020
26. Oct. 2020 - 17. January 2021 UCCA Center for Contemporary Art, Beijing, China UCCA presents "Immaterial / Re-material", a group exhibition tracing the history, present, and future of computing art through more than 70 artworks by more than 30
1st Shanghai Design Exhibition
2013
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2014
2013 1st Shanghai Design Exhibition, (30th .Nobember 2013 til March 30th 2014) Shanghai Contemporary Art Museum, - Shanghai, China
ISEA 2016 Hong Kong Open Sky Project for ICC
2016
2016 ICC Building screen (20th May- 4th July) Open Sky Project Curator: Maurice Benayoun Jury Members: Caroline Ha Thuc, Christiane Paul, Doo Eun Choi, Ellen Pau, Jeffrey Shaw, Li Zhenhua, Maurice Benayoun, Nina Colosi, Susa Pop, Tanya Toft, Tony W
Potential Spaces. Wie können Kunst & Design im 21. Jahrhundert erforscht und gelernt werden?
2017
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2017
Potential Spaces Wie können Kunst & Design im 21. Jahrhundert erforscht und gelernt werden? Do, 16.02.2017 – Sa, 18.02.2017, Staatliche Hochschule für Gestaltung Karlsruhe (HfG); Großes Studio, ZKM_Kubus Beschreibung Die Konferenz »Potential
Shenzen Design Edge:Inside/Outside : Fluid Archives - Data Come To Me
2014
2013-14 The OCT LOFT Creative Festival, Shenzhen, China, Design Research Exhibition: "Fluid Archives - Data Come To Me". Dec 8, 2013 - Febr 8, 2014
Dialogue with Leonardo da Vinci / The 4th Art & Science International Exhibition
2016
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2017
2016 Tsinghua University Art Museum "Dialogue with Leonardo da Vinci / The 4th Art & Science International Exhibition" (September 11, 2016 - December 9, 2016 | December 20, 2016 - March 19, 2017) Curated by: Yang Dongjiang With works by: Leonardo Da
Euoprean Media Art Festival 2002: New Images - New Storie. Art in Modern Media.
2002
Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some
William Kentridge: Black Box / Chambre Noire
2005
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2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
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