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entre-deux, Usine-C
2005
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2005
Event: entre-deux, Usine-CInstitution: Danse-CitéComment:
entre-deux
2007
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2007
Event: entre-deuxInstitution: Usine CComment:
Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at USART - Transformar y sentir el espacio comun de la ciudad Bilbao (Spanien), 13.12.2013
2013
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2013
Event: Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at USART - Transformar y sentir el espacio comun de la ciudad Bilbao (Spanien), 13.12.2013Institution: USARTComment:
medi@terra 2006
2006
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2006
medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
user_mode = emotion + intuition in art + design
2003
user_mode is an international, multidisciplinary symposium looking at interactive art and design practices. It examines how creative practitioners engage the emotions of the audience/user. What is meant by emotional engagement? Is it immersion,
FILE - Electronic Language International Festival 2002
2002
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2002
In the FILE 2002 - electronic language international festival are exposed hundreds of interactive works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you
VideoFest '93
1993
VideoFest `93 had more to offer than ever before. On the one hand we offered a core programme of the usual high quality. On the other hand we can now boast greater space for all activities – the programme, installations, market, conferences, special
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
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2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
The Unframed World
2017
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2017
In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
Victor Acevedo - Digital Art Retrospective: 1985-2019
2019
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2019
On the occasion of this exhibition, Acevedo updated his artist statement. It was quite brief but yet an articulate recapitulation of the enduring core values of his work. It spoke to the deep and long artistic journey he had traveled to this point.
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