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  • Medi@terra 01 was a travelling Festival. Its "historic journey" started from Lavrion and ended in Frankfurt (at the International Book Fair) having crossed the Balkans, and having met the artists, scientists, state agencies, universities,
  • BIOS -
    ... At the same time, the duo challenges conventional understanding of art disciplines and media, for example by superimposing a digital print with a moving augmented reality sculpture.
  • ...The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate into their works of...
  • Medi@terra 1999 -
    Pendulum Symposium Mediterranean and Balkan Art & Technology Festival MEDIA = The image of the world, an image elaborated according to the circumstances. The high point of 21st-century culture. The face of modern technology, the homo communicus of
  • ...Documentary. In: For a digital imagination with Edmond Couchot, exhibition catalogue. * . In:TRAMUS, Marie-Hélène,DASTE, Sophie,SOHIER, Rémy Sohier, Emmanuel and ROLAND Dominique)CUISINIER, Emmanuel, and ROLAND Dominique (Commissariat) Enghiens-les-Bains, Ed. Center...
  • ...Documentary. In: For a digital imagination with Edmond Couchot, exhibition catalogue. * . In:TRAMUS, Marie-Hélène,DASTE, Sophie,SOHIER, Rémy Sohier, Emmanuel and ROLAND Dominique)CUISINIER, Emmanuel, and ROLAND Dominique (Commissariat) Enghiens-les-Bains, Ed. Center...
  • WRO2000@kultura -
    ... time since II WW), as well as in the National Museum in Wroclaw. Discussing the issues of cultural changes in the age of digital technology ­ from art and science to everyday life - in the historic surroundings will emphasize both the continuity and the...
  • ... of scientific approach to the development of knowledge of the world, and in the phantom field of illusions and words, in the digital world that tempts virtual reality, and in the hidden from extraneous universe of memory, in the illusory world of cinema and...
  • ... setting that embraces these data and looks into the notion of play in a wider spectrum, presenting how it has evolved in our digital times. Projects of a different character and orientation reflect play’s various expressions and roles: Play is being...
  • Media Facades -
    ... addressed in the exhibition and workshop. Topics such as the following could be addressed: • The sustainable integration of digital moving images in the urban architectural landscape • The changing perception of architecture and public space in the digital...