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  • Substance -
    ... dreamy interface between the virtual and physical. The Mnemonic Body, by Alan Dunning and Paul Woodrow, is a collaborative, immersive, virtual and augmented reality work that examines the idea of the world as a construct sustained through the neurological...
  • Creatures #4 -
    ... De Pinto strongly uses new media as a thinking medium in which involves the audience, creating performative experiences and immersive environments. De Pinto is currently studying a hybridisation practice between expanded cinema, performances, digital codes,...
  • ... new sections: 1) FILE Games, with many interactive games; 2) FILE Panoramas, allowing the audience to see interactive and immersive three-dimensional high resolution photographs; and 3) a special section entitled Hyper-cinemactivity, which brings to...
  • The Unframed World -
    ... installations, projections, video works or sculptures in the exhibition space. The exhibition offers not only a virtual and immersive experience, but also a real and physical one. Curated by Tina Sauerländer (peer to space). Artists: Li Alin (CAN/DE), Banz...
  • ... it is rooted in a long tradition. Panoramas, dioramas, or stereoscopes serve as tokens of the century-old interest in immersive media. Consequently, stereoscopic photographs as footage on the history of the Zeppelin from 1900 until the 1930s are the...
  • ... in both pure and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization...
  • ... on installations that diverge from the conventional on the wall mounted and projected screen format and which explore more immersive and technologically innovative environments such as multi-screen, panoramic, dome projection, shared multi-user, and...