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  • Media Forum 2006 -
    ... iron hand doubles authority, i.e. produce art. The theme of the authority of media is as old as first experiments of ‘guerilla video’ of the 60-s but it haven’t lost its actuality. The power reactualizes it again and again. Now is quite obvious that without...
  • ...Since 1997, the Rencontres Internationales has existed as an interdisciplinary project designed to promote new cinema, video and multimedia. Each year, in Paris, Berlin and Madrid, the festival presents an international programme which brings together well-known...
  • The Unframed World -
    ... 21st century introduces VR experiences by nine international artists that are embedded in their installations, projections, video works or sculptures in the exhibition space. The exhibition offers not only a virtual and immersive experience, but also a real...
  • Easter hack -
    ...In digital technology an Easter egg refers to an extra feature, a message, hidden in a software program, video game, etc., and is revealed by an obscure sequence of keystrokes or commands. This Easter Saturday you can join media artist & open source advocate Andreas...
  • ... important role in everyday life. Different fields of application, such as the 3D-supported monitoring of operations, video games, trauma therapy, and the digitization of lost cultural goods, are proof of the ongoing impact virtual spatial images have...
  • ... concretas de la imagen en movimiento. En manos de los artistas contemporáneos, la veracidad de la imagen fotográfica o videográfica se degrada, deja de ser una huella de la realidad convirtiéndose en símbolo, en un sistema de representación tan fallido,...
  • ... AGAIN!, ein Projekt in Zusammenarbeit mit dem Zentrum für Kunst- und Medientechnologie in Karlsruhe ZKM, stellt restaurierte Videoarbeiten aus den letzten vierzig Jahren vor, die exemplarisch die Vielfalt der deutschen Videokunstszene, insbesondere in der...
  • Haunted Media -
    ... in the same way that the internet is seen to have done more recently – creating a space for disembodied communication. TV & video similarly were seen to create an ‘uncanny interactive zone’ between screen and reality, in which the supernatural could reside....
  • ... a síntese da imagem e pela composição destes elementos, se exploram obras envolvendo machinima, gamearte, fotografia móvel e videoarte. O agora adquire novas dinâmicas e percepções pautadas na interatividade. O conceito da mostra aborda o modo como as tecnologias...
  • Mostra Passageiros -
    ...A mostra Passageiros levou a videoarte para dentro do MASM (Museu de Arte de Santa Maria - RS). A mostra foi uma realização da Galeria Mamute, com o apoio do PPGART/UFSM, Labart e do PPGAV/UFRGS. Esta foi a primeira, de uma série de mostras de Videoarte, que...