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  • ... by V2_ in Rotterdam (NL) which showcases crossovers between art, technology and society. DEAF features: - an exhibition of interactive installations and Internet projects - live performances (sound, music, installations, film, images) - seminars and...
  • ... and electronic technologies to create immersive experiences while bringing physicality and play to the digital medium. These interactive installations and sculptures have the unique ability to change and respond to the presence of a viewer and engage an...
  • ... works from invited academic and research institutions in China and abroad. Works in the exhibition include sensor-based interactive installations, sound environments, performances, and network-enabled projections in addition to animation, broadcast...
  • Substance -
    ... Electronic Media Arts Centre in partnership with Subtle Technologies and Year Zero One present Substance, an exhibition of interactive installations. The exhibit focuses on two works that stimulate participation and response in the fluid, dreamy interface...
  • Creatures #4 -
    ...CREATURES #4 6/7/8 May 2016 16:00-21:00 Opening on Friday 6 May 2016 at 16:00 Interactive installation by Pier Giorgio De Pinto @ Keck-Kiosk Klybeckstrasse 1b, Basel Tram Nr.8 - Stop Kaserne keck-kiosk.ch/interaktive-installation-creatures-4/ All social devices...
  • ... Commission Information Society Technologies Programme (IST). Artists will show aesthetic concepts of digital culture and new interactive media formats. Some of the topics that symbolize the influence of information technology on patterns of life and work in...
  • ... REALITY deal with the production of space in the digital age in various media. This includes the virtual spaces of immersive interactive large-scale projections (Tamiko Thiel), performances and exhibitions in Second Life (Gazira Babeli and Patrick Lichty),...
  • ... from the outside world as possible, they become immersed and physically involved in the pictorial spaces by means of interactive elements and additional devices. Widely compatible technologies, such as VR headsets and 3D projectors, play an...
  • ... and on-line configurations. Another central focus will be on works that explore creative approaches to the design of interactive non-linear narrative content. Besides the installation works, the ZKM will use its Media Theater to present a number...
  • Haunted Media -
    ... have done more recently – creating a space for disembodied communication. TV & video similarly were seen to create an ‘uncanny interactive zone’ between screen and reality, in which the supernatural could reside. At our current point in time, when analogue media...