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  • ... areas as art, sound, architecture, urban planning, economy, and electronic networks. It investigates interactive machines, virtual environments, acoustic spaces and hardware and software projects for their 'accidental' potential. DEAF98 is not looking for...
  • ... Haus der Kulturen der Welt, Berlin. Funded by Hauptstadtkulturfonds, Berlin. Conference partners include Leonardo, Database of Virtual Art at Danube University Krems’ Center for Image Science, Ludwig Boltzmann Institute Media.Art.Research, Helmholtz-Zentrum...
  • Blue Stage -
    ... interaction of between man and networked knowledge are tried out. The visitor can navigate flexibly - without any burdensome virtual helmet or tactile gloves - through the space while putting his own individual programme of information together. Complex...
  • In Conversation -
    ... simply walked past to certain individuals returning repeatedly to the street location and making dates with their new 'virtual' friends. On occasion, for instance if it was raining and there were no pedestrians, the online users would take over the...
  • ... Seven-Day Meal Plan is a cookbook about food and sustainability that the visitor interacts with by turning the pages of a virtual flipbook on a touch-sensitive screen. The seven meals with photos and corresponding recipes (created by the artist with...
  • ... and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization environments, as well...
  • Home Transnfer -
    ... of contemporary practices in people's everyday lives. It reveals the psychological and physiological impact imposed by virtual space and automation on being at home. HOME TRANSFER features streaming video of architects discussing a cultural paradigm...
  • ... sensíveis sobre este agora, sobre a vida que se leva hoje. Gabriel Mascaro e Paulo Bruscky encontram-se no espaço e tempo do virtual, um mundo simbólico, atravessado por fluxos eletrônicos, lugar onde é possível viver novas histórias e reinventar até mesmo as...
  • nano -
    ... Mark Lee, and Anne Rosenberg of Johnston Marklee & Associates. nano also has a strong studio component, including a virtual reality drawing tool developed by Caltech. LACMALab's director, Robert Sain and its exhibition coordinator Kelly Carney,...
  • Cylinder & Bots -
    ... by an incessant contact with computers and social media and lets humans themselves seem like controlled bots in a semi-virtual world. At the same time they draw focus on the programmers creating those algorithms and thereby significantly setting the...