Archive Search

  • medi@terra 2006 -
    ... it never was just that. Videogames express and reflect today’s world – they are a part of it. The boundaries between the virtual and the real world seem to intertwine, as the virtual spaces become the new public spaces. New identities appear, new roles are...
  • ... it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an...
  • BEAP 2002: PREMISE -
    ... effecting consciousness. These effects are further confronted through the external input of computer generated and augmented virtual realities. We find ourselves as the centre of this point of convergence, our senses become the portals, our skin becomes the...
  • BIOS -
    ... word for ‘life’. In the four work groups shown in this exhibition, Banz & Bowinkel explore the relationship between the virtual and the real and its connection to the viewer. For this purpose, the artists use cutting-edge technology to create interactive...
  • ... digital archive for the interdisciplinary field of media art, where no cross-subject system exists. It works as a virtual art encyclopedia whose level of information increases with each user. As McLuhan often said at the end of the 1970s, “The...
  • ... History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will...
  • ... CRUMB at the University of Sunderland, the Universities of the West of Scotland and Lancaster, and the Database of Virtual Art at the Dept. for Image Science. A new widespread condition of sociability invites a questioning of the role of media art...
  • ... the development of knowledge of the world, and in the phantom field of illusions and words, in the digital world that tempts virtual reality, and in the hidden from extraneous universe of memory, in the illusory world of cinema and in laws of economic...
  • ... reformed and reversed; it embodies social and political acts and issues; it becomes a tool for activism; it mingles the virtual and the real; it revitalizes other disciplines; play can be misused and exploited; while stereotypes are challenged,...
  • ... has been a leader at the crossroads of technology, performance and contemporary object making. Often torn between the unreal virtual/digital/media world of spectacle and that of the everyday, Lichty attempts to create links both individually and societally...