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  • This SIGGRAPH SPARKS session will focus on seminal works created by pioneering digital artists from the 1960s to the year 2000, that helped define a new genre.
  • ... is an interdisciplinary artist who thinks of herself as an electronic medium led her to originate BrainWave Drawings, the interactive synchrony of brainwaves between two or more people, creating a combined physical and mental portrait by visualizing...
  • ... linked to the effects of technologies on our lives and causes an anthropological revolution through the presence of interactive systems that modify our perception of the world. In the last twenty years, daily life is moving more and more towards...
  • 8-Bit -
    ... art, along with 30 prints, displays of 1980s technology such as micro computers, data cassettes, and more. With Sean Clark's interactive audio-visual art, and sound installation from Virtual Ground.
  • ... showcases the most representative works from the Eve Clone series of recent years, including video installations, multimedia interactive art, holographic photography, and mixed-media works. Her works present insightful views and thoughts about the...
  • Mobilise/Demobilise -
    ... for the Cultivation of Technology. The partners are collaboratively investigating the theme and have developed a series of interactive online performances, which premiered in the Mobilise/Demobilise festival, October 15-17 2021. Alongside the creative...
  • Solo Exhibition -
    ... Solo Show at BEALL Art Center Feb. 8, 2019 - May 2019 Curator: David Familian Works: Fly Simulator, Neuro Mirror, Portrait in the Fly, Interactive Plant Growing, Noise and Smoke, Fly Portraits (of Jeffrey Shaw, Peter Weibel, Christiane Paul, Lynn Hershman, Erkki...
  • ... Lifetime Achievement in Digital Art is awarded to Monika Fleischmann, a research artist that has contributed to the field of interactive media art since the 1980s to the present day. She has pioneered the field of new media art, helping consolidate the shift...
  • ... from the outside world as possible, they become immersed and physically involved in the pictorial spaces by means of interactive elements and additional devices. Widely compatible technologies, such as VR headsets and 3D projectors, play an...
  • ... REALITY deal with the production of space in the digital age in various media. This includes the virtual spaces of immersive interactive large-scale projections (Tamiko Thiel), performances and exhibitions in Second Life (Gazira Babeli and Patrick Lichty),...