Archive Search

  • ... gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on games, playful media, interactive fiction, digital arts, and speculative feminism as places of convergence. She is an Associate...
  • ... journals including Theory, Culture & Society, Angelaki, CTheory, Leonardo, Parallax, Postmodern Culture, Media History, Game Studies and Fibreculture, as well as in several Finnish journals and books. In addition to English and Finnish, his texts have...
  • ... Press and articles in Art Monthly and British Council Magazine. In 1996-97 she curated the seminal exhibition Serious Games at the Laing Art Gallery in Newcastle and the Barbican Art Gallery in London.
  • ...20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific American) is with...
  • ... His research interests are primarily in the areas of digital technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of Dysfunction and Decentralization in New Media Art Education...