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  • As a researcher, I am particularly interested in the role of the expanded narrative (as incorporating an active created or controlled space, cross-disciplinary collaboration and/or multi-sensory engagement, and an active audience encouraged to
  • Tina Sauerlaender (she/her) is an art historian, curator, speaker and writer. She holds a PhD from The University of Arts, Linz, Austria. The title of her dissertation is PERFORMING IDENTITIES. Self-Representation in Art from the Renaissance to
  • José R. Alcalá is a media artist, curator, and researcher. Head Professor of New Media Art at the University of Castilla-La Mancha. Director of the Ibero-American Observatory of Digital and Electronic Arts. Director of ASRI; Art and Society;
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests
  • Beryl Graham is an artist, curator, writer and educator with a special interest in curating and new media art. She is a Research Professor at the University of Sunderland, and co-founder and co-editor of the website CRUMB, Curatorial Resource for
  • Jelena Guga is a theorist of arts and new media. Her work largely focuses on the ways new media technologies have rearticulated and redefined the notions of identity and embodiment in the age of constant connection and technological augmentation –
  • Independent art critic and curator, researcher in contemporary art and new media. PhD in Information and Knowledge Society, Universitat Oberta de Catalunya (UOC) and Bachelor in Art History from the University of Barcelona. He has developed his
  • Robert W. Sweeny, PhD, is Professor of Art Education at Indiana University of Pennsylvania. He completed his doctoral work at Pennsylvania State University and his dissertation was titled ‘Net_Work_Ed: Simulated Bodies and Objects Intertwined in
  • Lisa Cianci (A.K.A Blackaeonium) is an artist, archivist, and digital media developer from Melbourne, Australia. She makes art in both analogue and digital formats, with her current focus on real-time, code-driven animations, digital video, and
  • 20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific