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  • Professor of modern culture and media, professor of history of art and architecture.
  • Tiago Martins is a researcher, creator and educator working in XR and interactive media.
  • Lisa Cianci (A.K.A Blackaeonium) is an artist, archivist, and digital media developer from Melbourne, Australia. She makes art in both analogue and digital formats, with her current focus on real-time, code-driven animations, digital video, and
  • Sean Cubitt is Professor of Film and Television and co-Head of the Department of Media and Communications at Goldsmiths, University of London; Professorial Fellow of the University of Melbourne and Honorary Professor of the University of Dundee. His
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests
  • Gabriela Galati holds a BA and MA in History of Art from the Universidad de Buenos Aires, and a PhD from Plymouth University, for which her research focused on art theory, media and technology. Currently, she is Professor of Theory and Methodology
  • Professora Adjunta no Departamento de Desenho Industrial/UFSM (2015-). Profª Colaboradora junto ao PPGART/UFSM (2017). Doutora em Artes Visuais pelo PPGAV/ UFRGS (2012 - 2016), em História, Teoria e Crítica de Arte, na linha de pesquisa Relações
  • Beryl Graham is an artist, curator, writer and educator with a special interest in curating and new media art. She is a Research Professor at the University of Sunderland, and co-founder and co-editor of the website CRUMB, Curatorial Resource for
  • Jelena Guga is a theorist of arts and new media. Her work largely focuses on the ways new media technologies have rearticulated and redefined the notions of identity and embodiment in the age of constant connection and technological augmentation –
  • 20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific