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  • Jussi Parikka is a media theorist, writer and Professor in Technological Culture & Aesthetics at Winchester School of Art (University of Southampton). Parikka has a PhD in Cultural History from the University of Turku, Finland and in addition, he is
  • Christiane Paul is Associate Prof. at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. She has written extensively on new media arts and lectured internationally on art and
  • Doutoranda em Artes Visuais PPGAV/UFRGS. Mestre em Artes Visuais com ênfase em Arte e Tecnologia PPGART/UFSM. Em 2014, publicou o livro "O 'curto-circuito' da arte digital no Brasil" e organizou o e-book de entrevistas "Arte-ciência-tecnologia: o
  • (Buenos Aires, 1981) Works as an independent curator and cultural practitioner specialized in the digital and electronic scene. Her actual curatorial research is based on the development of Semiotopías, a neologism and curatorial saga she created as
  • Denisa Kera is a philosopher and designer based in Singapore and Prague working on open science and citizen science issues. She is involved in various open hardware projects with emphasis on supporting research infrastructure in the Global South.
  • Independent art critic and curator, researcher in contemporary art and new media. PhD in Information and Knowledge Society, Universitat Oberta de Catalunya (UOC) and Bachelor in Art History from the University of Barcelona. He has developed his
  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
  • Robert W. Sweeny, PhD, is Professor of Art Education at Indiana University of Pennsylvania. He completed his doctoral work at Pennsylvania State University and his dissertation was titled ‘Net_Work_Ed: Simulated Bodies and Objects Intertwined in
  • Lisa Cianci (A.K.A Blackaeonium) is an artist, archivist, and digital media developer from Melbourne, Australia. She makes art in both analogue and digital formats, with her current focus on real-time, code-driven animations, digital video, and
  • 20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific