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  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • Net artist Mark Amerika was born in the American city of Miami. He received a BA from the University of Florida in 1985. In 1997 he was awarded a MFA from Brown University, where he was employed as a creative writing fellow and lecturer for two
  • Christophe Bruno lives and works in Paris. He began his artistic activity in September 2001. His polymorphic work (installations, performances, conceptual pieces…) has a critical take on network phenomena and globalisation in the field of language
  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • Information sites https://microartsgroup.com https://geoffdavis.org Micro Arts’ Geoff Davis computer generative art and text (1980s) is now in the Computer Arts Archive CAA (related to Computer Arts Society CAS); Francisco Carolinum Museum, Linz;
  • Born in the Japanese city of Fukuoka, media artist Naoko Tosa was awarded a PhD for Art and Technology research by the University of Tokyo in 1999. She gained experience as a lecturer at Musashino Art University in Tokyo from 1989 to 1994. After
  • Joan Leandre is a member of the Observatory Archives (http://desorg.org) since 1992. Interpreter and translator of media developes his activity between the laboratory (http://kubasik.biz) and the open sky with Maja Wolinska
  • Eduardo Kac is internationally recognized for his telepresence and bio art. A pioneer of telecommunications art in the pre-Web '80s, Eduardo Kac (pronounced "Katz") emerged in the early '90s with his radical works combining telerobotics and living
  • Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments
  • Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what