Archive Search

  • ... work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game as an artistic experience and playing as the relation existing between the work and the public. With her projects, she has...
  • ... augmented reality, creative hacking, data forensics, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices worldwide. I'm a long-time advocate of...
  • ... Dome London, Cultural Capital of Europe Graz 2003. Sylvia Eckermann has pioneered in the field of artistic use of game engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt,...
  • ... Since the early 1990s, Agnes Hegedüs has been developing interactive installations which, often through the deployment of game structures or echoes of historical models, thematize fundamental aspects of perception and concepts of virtual reality. Two of...
  • ... power, and what technology can teach people about themselves. Using the formal language of the computer program or game to create systems which interrogate seemingly mundane experiences such as writing email, using search engines, playing video...
  • ... installation for the House of Music Vienna (2002; collaboration with Elisabeth Wildling, Markus Novak, shaGTT); rgb computer game with cellular automaton (2001; with Sepp Deinhofer); as well as the interactive computer installation timeBox (), shown at Arc...
  • ... Germany. 2015 Vancat,J., Riha, D. (Co-author): Hus Museum Exhibition Multimedia Part. Konstanz, Germany. Serious Game Concept Developer and Writer. Multi-user Worlds Designer. Programme Board Member for HCI in Games conference series in the frames...
  • ... the TV series ‘Through the Wormhole with Morgan Freeman‘ on the Science Channel in 2011. Recently he released his first video game ‘Teslapunk’ for iOS, Android and Windows Phone. He lives and works in Berlin. (http://fleischfilm.com/?page_id=2)
  • ... Porto, Portugal; among others. She is the author of four books: ART + INTERNET + PERFORMANCE = beginning of the 90s; Video Games + Glitch = Learning: Video Games Vs. Teachers; and Super Mario World + Glitch = Adult Learning. The three books make up a...
  • ... student, from 1999 to 2004 student at the Academy of Media Arts Cologne. Major field of study: multisensoric interfaces in game context. (http://www.datenpumpe.com) Tilman Reiff. born 1971 in Duesseldorf, Germany, spent his childhood in the fatherly EDP...