Archive Search

  • ... of data fauna and flora fiction. Nancy seeks to raise awareness of cultural practices that increasingly rely on “Big Tech” infrastructure, compelling the public to consume their products to participate in digital colonisation. This dependence comes with...
  • ... recent research projects, the current ADA version (2023/24) was developed into a more comprehensive research and teaching infrastructure for Digital Arts and its related fields. https://www.donau-uni.ac.at/de/forschung/projekt/U7_PROJEKT_4294970090...
  • ... in the process of reproduction (Minimal Difference and Modern Mimesis, 2016; Duchamp and Mimesis, 2011; The Space of Infrathin Difference: Non-similar Similarity in Duchamp’s Art, 2010). Other writings include Biomimesis and Contemporary Art (2011),...
  • ... facilities. When these were up and running I stayed on to do the full documentation of the facility and then to develop the infrastructure for one of the first fully digital video post-production facilities in Australia. This involved the design and...
  • ...Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and social impact of...
  • ...Joelle Dietrick's paintings, drawings, and animations explore infrastructure, particularly housing, and its manipulation by automated, global economic systems. Her work has been shown at the Museum of Contemporary Art Jacksonville, Transitio_MX in Mexico City, TINA B...
  • ... repeating the path of data; going for beers around the city as a Google algorithm or creating a tour operator based on the infrastructure of the Internet. His work has been exhibited in institutions such as: MACBA Barcelona, ZKM Karlsruhe, WKV Stuttgart,...
  • ... possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing Velocity (1994), in which he used a laptop computer equipped with GPS to digitally map Mount...
  • ... game projects (Advent) and interventions in the public realm (Common Garden). In addition to working within the arts infrastructure in Scotland where I am deeply engaged on developmental activity on both a professional and governance level I am often...
  • ... Athens, Greece. At FHW, she was responsible for recruiting a team of artists and programmers, setting up the VR exhibits & infrastructure, and managing the research, design, and development of the VR programs and related visitor experiences. For most of...