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  • ...John F. Simon, Jr. is an artist who uses programming language as an activated extension of written language. His software programs are displayed on the Web and also on wall-mounted LCD screens. His software compositions never repeat. The beautiful patterns and movement...
  • ... These works are based on the technology and usually I am making inventible devices. "PostPet", a very popular e-mail software and I am a Representative Director for "PetWORKs Co.", which deals with Software development and direction for all works of...
  • ... unique pop-culture icons from parts. In his projects his artistic training as a painter and his 15-year long activity as software engineer combine to create "art interfaces" and software applications that deal with the issues of power and control,...
  • ... technical excellence, artistic invention and interaction design. I've given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, object-oriented programming for artists, virtual architecture,...
  • ... as an undergraduate at MIT. He currently leads GenArts, Inc. in Cambridge, Massachusetts, which creates special effects software for the motion picture industry.
  • ... onto physical objects (building on the technique known as video mapping or projection mapping by using his own bespoke software), also interactive installations, generative works, full-size humanoid robots, performance, and video art. He has performed...
  • ... Nam June Paik Art Center, Media Art Biennale and MMCA Seoul. He is lecturing, teaching and holding workshops about art and software art in many schools including the China Academy of Art (CAA) Hangzhou, Strelka Moscow, Shanghai Institute of Visual Art...
  • Lia
    ...Lia is an Austrian artist and one of the early pioneers of software and net art. Since 1995, she has been creating digital art, installations and sound works. Her work plays with the aesthetic of digital images and algorithms, and her output includes video,...
  • ... life and artificial life. SWAMP has been making work in this vein since 1999 using a wide range of media, including custom software, electronics, mechanical devices, and often times working with living organisms.
  • ... provided. In 1998, Klima discontinued activities as a commercial programmer to focus solely on the creation of art software.