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  • ... my practice in relation to Pop art, collage, and new media. Recurring themes in my work include the relationship between the virtual and the real, the local and the global. I frequently play with fragmentation, opacity, and revelation within the picture...
  • ... under Aalborg University in Denmark, is an Associate Professor and was director of the SensoramaLab; a facility exploring Virtual Reality; e-health; HCI and Entertainment Experiences via Human Behaviour Analysis; Interaction Design; Computers in...
  • ... include: DOUBLE YOU (and X,Y,Z.), TransmissionS, TRACES, STRING CYCLES, @Vesu.Vius, VR/RV: a Recreational Vehicle in Virtual Reality, YOO (YearZEROZERO) and www.temple.edu/newtechlab . The installations have been exhibited at the Philadelphia Museum...
  • ... to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space between the virtual and phenomenological worlds. Engaged with tropes of interruption and flux, his works function as environments in a constant...
  • ... signature. During the audio walk, the viewer (or perhaps the participant, to be more precise) is guided through a sonic "virtual" journey, using recorded voices and sounds delivered via headset. As the art form has progressed, Cardiff has incorporated...
  • ... is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound, machines and biology are...
  • ... since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing. A graduate of the Zurich University of Arts with a degree in art education (1979), he participated in...
  • ... in the International Museum of Electrographic (MIDE), researching, among others: the concept of physical museum over the virtual museum, the evolution and development of semiotics in web space or writing texts from the research on new technological...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... what digital art can look like and asserts that nuance, depth, and cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition,...