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  • ... based on chaos and artificial life to explore the potentiality of "artificial societies" to create interactive audio-visual environments and emergent behaviour. The relation between art and science, mind and society, communication and interaction are the...
  • ... and directing art and community projects and writing. She has been creating media and technology artworks related to environmental science issues since 1999, when she first began collaborating with atmospheric scientists on sound and data...
  • ... produced on a canvas and the artistic process involved in creating interactive, large-scale participatory works in public environments. The process for interactive interfaces includes the use of varying and multiple forms of media, collaboration with...
  • ... Electronic Visualization Laboratory in Chicago, she focused on designing, applying, and evaluating virtual and digital media environments for education and representing cultural information. She has also collaborated with many museums, including contemporary...
  • ... interests revolve around the development and production of real time, computationally-augmented responsive performance environments fusing space, sound, image, architectural material and sensor-based technologies. Such projects range from large scale,...
  • ... co-founder). His adventure starts from the analog-electronic image of Video Art and reaches the modern XR (extended reality) environments.
  • ... recent years she has extended her body of work with pieces exploring aspects of immersion, such as fulldome and mixed reality environments. Since 2010 she is Head of the Digital Arts Department at the University of Applied Arts Vienna. In this function, she...
  • ... and Design from Victoria College of the Arts. She has exhibited many video artworks, conceptual performances and interactive environments in USA, Japan, Australia and Europe. A monograph entitled: Coded Characters Hatje Cantz 2002, Ed. Marille Hahne...
  • ... of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments that alter our experience of concepts such as conflict, language, and the passage of time. Shor's work has been...
  • ... prints, generative artworks and installations. Stanza is an expert in arts technology, CCTV, online networks, touch screens, environmental sensors, and interactive artworks. Recurring themes throughout his career include, the urban landscape, surveillance...