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  • ... applications in the field of fine arts. He has worked as an Honorary Lecturer at the Department of Computer Science, Virtual Reality Environments at University College London. He has exhibited works at the Institute of Contemporary Art (ICA) in...
  • ... (SVA). His book of essays Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011 his book Immersion Into Noise was published by...
  • ... include: DOUBLE YOU (and X,Y,Z.), TransmissionS, TRACES, STRING CYCLES, @Vesu.Vius, VR/RV: a Recreational Vehicle in Virtual Reality, YOO (YearZEROZERO) and www.temple.edu/newtechlab . The installations have been exhibited at the Philadelphia Museum...
  • ... to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space between the virtual and phenomenological worlds. Engaged with tropes of interruption and flux, his works function as environments in a constant...
  • ... signature. During the audio walk, the viewer (or perhaps the participant, to be more precise) is guided through a sonic "virtual" journey, using recorded voices and sounds delivered via headset. As the art form has progressed, Cardiff has incorporated...
  • ... people do not get it, then I believe you have failed as a visual artist. My current project is: WHAT MAKES YOU, YOU? This virtual visual interactive art project is online, ongoing, and digital. The answers to this question act as an inspiration for me to...
  • ... is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound, machines and biology are...
  • ... since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing. A graduate of the Zurich University of Arts with a degree in art education (1979), he participated in...
  • ... in the International Museum of Electrographic (MIDE), researching, among others: the concept of physical museum over the virtual museum, the evolution and development of semiotics in web space or writing texts from the research on new technological...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...