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  • ... include: DOUBLE YOU (and X,Y,Z.), TransmissionS, TRACES, STRING CYCLES, @Vesu.Vius, VR/RV: a Recreational Vehicle in Virtual Reality, YOO (YearZEROZERO) and www.temple.edu/newtechlab . The installations have been exhibited at the Philadelphia Museum...
  • ... technologies have truly influenced the language of art in an aesthetic sense: excellent artifices of the process of the virtualisation and creation of countless rhizomes of virtual worlds and invented parallels. Encoding and decoding, identity and...
  • ... Artaud (San Francisco). Packer is a writer and scholar in new media, most notably the co-editor of┬áMultimedia: From Wagner to Virtual Reality┬áand the author of his long running blog:┬áReportage from the Aesthetic Edge. He has written extensively for...
  • ... films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is interested in a technoculture which...
  • ... people do not get it, then I believe you have failed as a visual artist. My current project is: WHAT MAKES YOU, YOU? This virtual visual interactive art project is online, ongoing, and digital. The answers to this question act as an inspiration for me to...
  • ... focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes Atari, Paramount, and his own companies Telepresence...
  • ... Video, and others. Currently, he is developing a series of sculptures, Istoria, which explore the intersection of the virtual and physical worlds, created with a variety of computer controlled processes, and several interactive environments that...
  • ... UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces. Works include In Conversation;...
  • ... and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.
  • ... between nature/life and technology, literally she was trying to digitally draw out the blurred borderlines of our (virtual) presence and existence, how our identities are being mediated on the screen of the computer. (source:...