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  • ... theory, and she has exhibited her artwork internationally. Her creative and research interests include figurative sculpture, interactive new media, internet art, human-computer interaction, and data visualization. She is currently an Associate Professor in...
  • ... graphics and electronic and digital imaging in Australia. I continue working as an electronics designer for artist’s interactive projects and other prototype development. Clients include Rebecca Cummings, Robyn Backen and Rea. I have contributed papers...
  • ... the work of the Ruine der Künste Berlin, “a private space for material and immaterial arts“ in Berlin. In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and...
  • ... deconstructed in the intercultural hybrid performances. She creates mainly in time-based media - video, performance and interactive installation. In 2014 she received a MA with honors in Interface Cultures at Kunstuniversität Linz, Austria. Her work...
  • ...Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts...
  • ... Wildling, Markus Novak, shaGTT); rgb computer game with cellular automaton (2001; with Sepp Deinhofer); as well as the interactive computer installation timeBox (), shown at Arc Galerie in Vienna (2001). Since 2000, he has done one sound productions...
  • ... he is currently associate professor. Martin Kusch’s artistic practice is rooted in the creation of media installations and interactive environments. Media hybridization and processes of transformation of electronic image and sound in a performative context...
  • ... of inFORMational processes in n-dimensional form. Founded in 1997 and based in Brussels, LAb[au] mainly creates interactive artworks, audiovisual performances and scenographies, for which it develops its own software and interfaces. Its four...
  • ...Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A. and Ph.D. in...
  • ... critically creative, cultural, social, ecological and political aspects. In this context he is creating network-oriented interactive art projects: interactive installations, media art, internet art, performance art, video art, augmented reality (AR) art,...